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EVE Online shares overall design principles for giving its HUD ‘accessible complexity’

If you’re on the outside looking in at EVE Online, you might be thrown off by the sandbox’s HUD. Sure, it’s appropriately sci-fi tech-y, but maybe all of those half-circles and pips at the center don’t immediately convey what’s going on. This will evidently be a main focus for Fenris Creations going forward, as the studio […]

At a glance

If you’re on the outside looking in at EVE Online, you might be thrown off by the sandbox’s HUD. Sure, it’s appropriately sci-fi tech-y, but maybe all of those half-circles and pips at the center don’t immediately convey what’s going on. This will evidently be a main focus for Fenris Creations going forward, as the studio […]

Why it matters

Useful context for understanding how studio and publisher decisions can shape updates, launches, monetization, and long-term game support.

Industry
Original source MassivelyOP / massivelyop.com Read full article